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Develop Browser Games with JavaScript

Learn how to use popular JavaScript libraries like Phaser or Pixi.js to build browser-based games

Photo by Pablo Arenas on Unsplash

JavaScript is a versatile programming language that can be used to develop games on a variety of platforms, including the web. With the help of libraries such as Phaser and Pixi.js, it is possible to create browser-based games with ease. These libraries provide a set of pre-built functions and classes that make it easy to create games without having to start from scratch.

In this tutorial, we will be using Phaser, a popular JavaScript library for building browser-based games.

Phaser is an open-source JavaScript library that provides a set of pre-built functions and classes for game development. It is built on top of the Pixi.js rendering engine, which is known for its fast performance and WebGL support.

One of the advantages of using a Phaser library is its simplicity. It has a clear and easy-to-understand API, which makes it a great choice for beginners. Additionally, Phaser has a large and active community, which means there is a wealth of resources and tutorials available to help you get started.

Let us begin

Set up a new Project

To start, create a new project folder and add an index.html file. This file will be the entry point for your game.

<!DOCTYPE html>
<html>
<head>
<title>My Game</title>
</head>
<body>
<script src="js/phaser.min.js"></script>
<script src="js/game.js"></script>
</body>
</html>

In the head section, we set the title of our game, and in the body section, we include the Phaser library and our game script.

Now, let’s create a new file called game.js in the js folder. This file will contain the code for our game. You need to create a new instance of the Phaser.Game object, passing in various parameters such as the width and height of the game, the renderer type, and the functions to be called during the preload, create, and update stages of the game.

var game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preload, create: create, update: update });

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ML Musings
ML Musings

Written by ML Musings

✨ I enjoy pushing the boundaries of JS, Python, SwiftUI and AI. You can support my work through coffee - www.buymeacoffee.com/MLMusings

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